﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Model.Hero
{
    //hero archivement, ex. killing a dragon or 1000 orcs
    public class Archivement
    {
        private String _description;
        private bool _complete = false; //allows for partial arcvhiements
        private int _counter1, _counter2, _counter3; //allows for ex. kill counts
        private int _counter1_goal = 0, _counter2_goal = 0, _counter3_goal = 0; //_complete is true when all goals are reached
        //reward: killing 1000 orcs => title orcslayer => + to hit orcs or similar (add feat)
    }
}
